| The Team is made up entirely of myself, Lance Allen,
at the moment. It's quite likely that the Wolves Den will never expand beyond
simply myself, but I like to be optimistic. On the other hand, I do not claim
sole credit for the development of my games. Many people have put forth an
effort to help me shape my games, ReCoil in particular, and I would be remiss
if I did not thank them and give them due credit here. However, these games
are fully mine, and I feel no shame in taking the majority of the credit
and the blame for their quality and content.
Lance Allen - Me, yours truly. I'm a young man with about 6 years of military
service, and a couple more still to come. I've lived in most of the southwestern
U.S. with the most time spent in New Mexico, (my state of birth) California,
Texas (where I was active duty at Fort Hood) and Arizona, where I currently
call home. I designed my first RPG before I'd ever played one, and I've continued
that tendency throughout much of my life, with varying degrees of success.
Associates: People who have helped significantly in the development of my
games but who, for various reasons, are not actually part of the Wolves Den
Productions team.
Alexander Cherry of Twisted
Confessions - Alex came along about midway through the development of
ReCoil, and was invaluable in assisting me to get through the creative block
which had halted the development of this game by being a willing forehead
to bounce ideas off of. He has since been an enthusiastic assistant in discussing
ideas for it, and was the player in my initial playtest of ReCoil. The fact
that he lives locally to me, and will be gaming with me on a regular basis
is simply icing on the cake.
Mike Holmes of Ramshead
Publishing - Mike was one of the first personalities I remember meeting
when I first brought Mage Blade to the Forge. He was both invaluable and
immensely frustrating as I found myself struggling with new concepts that
I picked up from the Forge, and tried to incorporate them into Mage Blade
to make it a unique and worthwhile game. It was his influence that finally
made me realize that I didn't know where I wanted to take Mage Blade, and
has lead to me shelving it until I can come back to it with more focus. He
is well-known as the mechanics guru on the Forge, and can point out potential
problems and strengths alike in a forming game.
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