The Team is made up entirely of myself, Lance Allen, at the moment. It's quite likely that the Wolves Den will never expand beyond simply myself, but I like to be optimistic. On the other hand, I do not claim sole credit for the development of my games. Many people have put forth an effort to help me shape my games, ReCoil in particular, and I would be remiss if I did not thank them and give them due credit here. However, these games are fully mine, and I feel no shame in taking the majority of the credit and the blame for their quality and content.

Lance Allen - Me, yours truly. I'm a young man with about 6 years of military service, and a couple more still to come. I've lived in most of the southwestern U.S. with the most time spent in New Mexico, (my state of birth) California, Texas (where I was active duty at Fort Hood) and Arizona, where I currently call home. I designed my first RPG before I'd ever played one, and I've continued that tendency throughout much of my life, with varying degrees of success.


Associates: People who have helped significantly in the development of my games but who, for various reasons, are not actually part of the Wolves Den Productions team.

Alexander Cherry of Twisted Confessions - Alex came along about midway through the development of ReCoil, and was invaluable in assisting me to get through the creative block which had halted the development of this game by being a willing forehead to bounce ideas off of. He has since been an enthusiastic assistant in discussing ideas for it, and was the player in my initial playtest of ReCoil. The fact that he lives locally to me, and will be gaming with me on a regular basis is simply icing on the cake.

Mike Holmes of Ramshead Publishing - Mike was one of the first personalities I remember meeting when I first brought Mage Blade to the Forge. He was both invaluable and immensely frustrating as I found myself struggling with new concepts that I picked up from the Forge, and tried to incorporate them into Mage Blade to make it a unique and worthwhile game. It was his influence that finally made me realize that I didn't know where I wanted to take Mage Blade, and has lead to me shelving it until I can come back to it with more focus. He is well-known as the mechanics guru on the Forge, and can point out potential problems and strengths alike in a forming game.